George Rosar's multimedia explosion hour, half-hour

Away3D playing animation

So, I can’t get the iK to bake at a lower level yet, so no movement in the legs and arms yet, just wild rotation in the feet. The translation of the iK is still stuck in maya’s iK system. Need to convert it to just translation and rotation to each individual mesh. The wild rotation is explained by me simply deleting the maya constraints off them, ha!



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